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Graphics (cs.GR)

Wednesday, 4 November 2026: 0 new papers, 2 cross-lists and 4 replacements in Graphics (cs.GR), in arXiv's order, with full abstracts. The same papers as arXiv's own listing, set as a newspaper; every title links to arXiv.

Cross-lists (2)

  1. FlowRig: Unified Skeleton Generation for 3D and 4D Meshes via Flow Matching

    Fengzhi Guo, Nate Morrill, Shiqi Li, Cheng Zhang · arXiv:2611.03775

    Automatic rigging is a fundamental task for both static 3D and dynamic 4D mesh animation, yet existing methods do not provide a unified feedforward solution for these two settings. While static 3D riggers achieve strong quality, they often provide limited control over bone count and become temporally unstable when applied frame by frame to dynamic meshes. Existing 4D methods, in contrast, typically rely on expensive per-sequence optimization. We propose MoTWorld, a template-free, data-efficient framework for unified 3D and 4D skeleton generation. Built on flow matching, MoTWorld generates temporally aligned skeletons for an entire sequence in a single feedforward pass, while naturally handling single-mesh 3D rigging. The model further supports explicit skeleton-count control, uncertainty estimation for candidate selection, and masking-based interpolation, forecasting, and backcasting. To address limited paired 4D rigging data, we adopt a curriculum that initializes from large-scale 3D rigging data and adapts to mid-scale 4D mesh-skeleton data. Experiments show that MoTWorld achieves strong static 3D rigging performance with controllable bone complexity, as well as high-quality and temporally consistent 4D reconstruction and prediction results.

  2. Phase-DGS: Phase-guided Dynamic Gaussian Splatting from Unsynchronized Multi-view Video

    Hosung Jeon, Jun Young Jeong, Sangwoon Kwak, Joonsoo Kim, Sangmin Kim, Jaesik Park, Won-Sik Cheong, Hyon-Gon Choo · arXiv:2611.04666

    Spatiotemporal scene reconstruction with Dynamic Gaussian Splatting (DGS) fundamentally depends on perfect temporal synchronization across all cameras, an assumption rarely achievable in practice. Industry-standard synchronization requires expensive specialized hardware and complex setup, while data-driven alternatives including audio-based alignment, geometry matching, and pose tracking remain limited by restrictive environmental or scene-specific assumptions. To overcome these limitations, we propose Phase-DGS, a framework that replaces conventional timestamps with a semantic phase representing each frame's inherent state within the underlying motion cycle. Frames capturing the same motion state share the same phase regardless of which camera records them or when, naturally establishing spatiotemporal correspondence across unsynchronized cameras. We validate Phase-DGS under temporal offsets, frame drops, and camera freezes, achieving up to +8.5 dB PSNR improvement over baselines while enabling seamless integration with existing DGS backbones including RealTime-4DGS and FreeTimeGS.

Replacements (4)

  1. HOLE: Homological Observation of Latent Embeddings for Neural Network Interpretability

    Sudhanva Manjunath Athreya, Paul Rosen · arXiv:2512.07988

  2. TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control

    Omer Sela, Inbar Huberman-Spiegelglas, Michael Rotman, Sagie Benaim, Avi Ben-Cohen · arXiv:2607.00861

  3. Representation-Aware Closed-Surface Parameterization: Exact Sensitivity Analysis and Pole-Aware Planar Preconditioning

    Zixi Yi, Gary P. T. Choi · arXiv:2611.00721

  4. Infinite Worlds from One Example: What Local Generators Must Share

    Amin Najafgholizadeh, Mohsen Afsharchi · arXiv:2611.01048